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Channel: Answers for "UnityGUI display delay"
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Answer by Uriel_96

Not 100% efficient but maybe this can work:var startgame = false; function Update(){ if(startgame == true){ //There go your code } } function OnGUI(){ //Create your label if(startgame == false){...

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Answer by Eric5h5

OnGUI code is immediate mode, which means it's recreated and drawn every frame. So basically it's impossible for there to be any inherent delay; either it's drawn or not. Something in the way your code...

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Answer by vogg666

I had the same issue and i solved it. When i load a level that has some UI Elements, it does a delay. In my case the problem was the font of the UI Text (which is Arial by default). I changed it to...

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Answer by Uriel_96

Not 100% efficient but maybe this can work:var startgame = false; function Update(){ if(startgame == true){ //There go your code } } function OnGUI(){ //Create your label if(startgame == false){...

View Article

Answer by Eric5h5

OnGUI code is immediate mode, which means it's recreated and drawn every frame. So basically it's impossible for there to be any inherent delay; either it's drawn or not. Something in the way your code...

View Article


Answer by vogg666

I had the same issue and i solved it. When i load a level that has some UI Elements, it does a delay. In my case the problem was the font of the UI Text (which is Arial by default). I changed it to...

View Article
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