Quantcast
Channel: Answers for "UnityGUI display delay"
Browsing index pages (6 articles)

Answer by vogg666

I had the same issue and i solved it. When i load a level that has some UI Elements, it does a delay. In my case the problem was the font of the UI Text (which is Arial by default). I changed it to...

View Article


Answer by Eric5h5

OnGUI code is immediate mode, which means it's recreated and drawn every frame. So basically it's impossible for there to be any inherent delay; either it's drawn or not. Something in the way your code...

View Article


Answer by Uriel_96

Not 100% efficient but maybe this can work:var startgame = false; function Update(){ if(startgame == true){ //There go your code } } function OnGUI(){ //Create your label if(startgame == false){...

View Article

Answer by vogg666

I had the same issue and i solved it. When i load a level that has some UI Elements, it does a delay. In my case the problem was the font of the UI Text (which is Arial by default). I changed it to...

View Article

Answer by Eric5h5

OnGUI code is immediate mode, which means it's recreated and drawn every frame. So basically it's impossible for there to be any inherent delay; either it's drawn or not. Something in the way your code...

View Article


Answer by Uriel_96

Not 100% efficient but maybe this can work:var startgame = false; function Update(){ if(startgame == true){ //There go your code } } function OnGUI(){ //Create your label if(startgame == false){...

View Article
Browsing index pages (6 articles)


Latest Images