Answer by vogg666
I had the same issue and i solved it. When i load a level that has some UI Elements, it does a delay. In my case the problem was the font of the UI Text (which is Arial by default). I changed it to...
View ArticleAnswer by Eric5h5
OnGUI code is immediate mode, which means it's recreated and drawn every frame. So basically it's impossible for there to be any inherent delay; either it's drawn or not. Something in the way your code...
View ArticleAnswer by Uriel_96
Not 100% efficient but maybe this can work:var startgame = false; function Update(){ if(startgame == true){ //There go your code } } function OnGUI(){ //Create your label if(startgame == false){...
View ArticleAnswer by vogg666
I had the same issue and i solved it. When i load a level that has some UI Elements, it does a delay. In my case the problem was the font of the UI Text (which is Arial by default). I changed it to...
View ArticleAnswer by Eric5h5
OnGUI code is immediate mode, which means it's recreated and drawn every frame. So basically it's impossible for there to be any inherent delay; either it's drawn or not. Something in the way your code...
View ArticleAnswer by Uriel_96
Not 100% efficient but maybe this can work:var startgame = false; function Update(){ if(startgame == true){ //There go your code } } function OnGUI(){ //Create your label if(startgame == false){...
View Article